![]() The turret heads on the cube are not consistently patterned.This change is also visible on the loading screens during the time in Wheatley's testing track. Their cube fixtures feature a modified version of the Enrichment Center logo, reading "Wheatley Laboratories" instead of "Aperture Laboratories".It is also interesting to note that their form of locomotion is very much reminiscent of hermit crabs. When picked up, they tuck their turret bodies and legs into the cube, like hermit crabs the term "hermit" is used in the related animations.They sound like sped up and gargled voice clips which can be roughly translated to "Let me think about this.", "What are you doing?", "Up!" and "Please put me down!". Instead of speaking like standard turrets, they make unusual chirping sounds similar to that of the Combine Advisor. ![]() The developer commentary notes their withdrawing into a cube was initially just to make them be cubical when picked up, but it was so cute they added shaking animations and wide-eyed reactions to the turret to make the player sympathize with their plight.Another strange event is when the player takes it into the Grill, a skin change will convert it to the one without the plate armor before the Frankenturret disappears.The Frankenturrets' skins also change from, if they have their plating on, to losing their plating when being picked up. Because they were excluded from the standard cooperative chambers, whenever a player picks up a Frankenturret from either a community-made chamber or created into the map using console commands, the shaking animations and sounds in single player are not played, resulting in a zombie-like Frankenturret.This can be a nuisance in Wheatley's tests, but placing them so they land on their back negates the problem. After their introduction, they are used in place of normal cubes, with the only major difference between them and the standard cube being that the Frankenturrets will try to hop away if placed right-side up. However, they are shown to be utterly useless for that purpose, only wandering around aimlessly and falling over. The plain white turret returns for this wave, along with some chases.Wheatley designed the Frankenturrets to compensate for his lack of test subjects, having intended to design a cube which could walk on buttons themselves. Check out the possible sentries you can get this time: I was a huge fan of the first series of Portal 2 Sentry Turret series and glad they are back with a second wave. The blind-boxed mini Sentry Turrets by NECA/Wizkids are back for a second series! The Valve store has both single boxes and a case of twelve on sale now. Each figure costs $10 plus shipping, but if you have no interest in the codes you can more than likely pawn them off the make up for some of that cost. You have a chance at opening a Faceless Void, Earthshaker, Tidehunter, Ursa, Death’s Prophet, or five other random heroes. Now that you have seen these cute plushes you can go grab them over at Valve’s online store! Not only do you get a random plush of some of the cooler characters in DOTA2, but they also come with a code to unlock some sweet gear in-game. The ones that stuck out most to me are the blind boxed micro-plush DOTA2 characters! How cute! The reason I found out about these is because I’m a huge DOTA fan, so I heard that “The Secret Shoppe” (aka Valve’s merchandise store at the tournament) was selling some swag. No, instead I am here to tell you about some fun merchandise you can grab from this year’s Tournament International 3! However, I am not here to preach the excitement of e-sports. I can understand that some people may not be into watching teams of 20+ year-olds play video games, but I find the broadcasting and production enjoyable. I’ve spent a good part of the weekend into this week watching DOTA2’s International Tournament.
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